Can you shred magmaw




















I've read some different things, and I never take one single source as the end-all, be-all of information. So do you Ladies have any helpful words for a fail! Know of any resources other than EJ that are a good reading? Cat-specific addons you'd suggest I try? And I do mean Cat-specific I already use DBM and TidyPlates and Omen and all things that are generally just a good idea to have regardless of role.

On rotation, Mangle is slightly One of the tanks is a Bear, so Mangle's up on any target he's hitting. Is this true? Should I not mangle at all? Or just mangle sparingly? This is for when i'm on the same target as a Bear I will fully admit to being something of a mangle-bot. Instincts are hard to re-train. As much as my guild's overflowing with tanks, we're lacking in geared healers. Thus i've been putting together a Resto set via JP, Rep, and dungeon drops. It's not quite complete need three more bits for a full raiding set but it's good enough to start doing Heroics with guildies for practice.

I have yet to heal anything in Cata. I've read ElitistJerks and think i've got the proper spec and glyphs sorted, and i've read about what spells to use when for max efficiency, but i'd like to hear from some actual Trees. I don't think I did more than insta-HoTs most of the time. And paid no attention at all to my mana. It was a blue bar that never budged.

I know healing is vastly different now. Good healers are going oom even doing everything "right". I'm slightly afraid to try it for myself, but it's something I used to enjoy and I'm determined to master this strange new healing thing. Anyone know some good tree-specific resources? I'm all about doing my own research, but the Resto bookmarks I have are almost all "dead" thus very outdated. And Google isn't being very helpful. Spirit is a thing I worry on. Note that he can slump down in any direction; if you see steam rising from one part of the room, move away, as he's about to fall there.

If the whole raid is there, now's an excellent time for Stampeding Roar. The next level Assuming the chains are done correctly, the first exposed head should show up around 2 minutes in, then every 90 seconds after that. It's generally attackable for slightly less than 30 seconds -- or so.

Well, then you can put it up again, and it'll keep ticking for double damage even after the head is no longer attackable. Also, make sure you're saving your cooldowns Berserk, Tol'Vir potion, trinkets, etc. Omnotron Defense System, Blackwing Descent The basics This fight looks really complex, but it's pretty forgiving on normal mode. There are four "trons," two of which will be active at all times, on a rotational basis.

You'll always want to be on the "newest" tron, as the other will put up a shield that will do very bad things if attacked. Essentially, you're switching targets every 30 seconds; luckily, that's exactly the cooldown of Feral Charge. Other than that, you may be assigned to interrupt Arcanotron while he is active. You'll want to run away from the raid if targeted by Magmatron. And you'll want to help kill Toxitron's oozes when they spawn. Don't be too hasty, though; they pick a target and explode on it, so be prepared to run away if you get picked.

The next level Even if you're not assigned as an interrupter on Arcanotron, know who has interrupt duties. If they go down, you'll want to step in ASAP to ensure every cast gets interrupted.

Also, Magmatron typically does the most raid damage, so it's worth using a Tranquility while he's out. Barkskin and Survival Instincts are best saved for Magmatron, as well. Halfus Wyrmbreaker, Bastion of Twilight The basics Halfus has five drakes well, four drakes and 1 pack of whelps , three of which are in play on any given week.

The drakes in play provide large passive boosts to Halfus' abilities. Your raid leader can choose to activate one or more of these drakes; they promptly try to eat your raid bad , but they also debuff Halfus and boost raid DPS when they die good.

You'll kill the drakes or whelps, then Halfus. If the time drake is playing this week, you'll want to stay out of fireball barrages just watch for rings on the ground , and as with Omnotron, you may need to help interrupt Shadow Novas if determined by your raid leader. The next level Ferals are incredibly useful for this fight, with their hybrid abilities. Even if you're not getting that fancy, remember to use Barkskin for every other Furious Howl , and use Tranquility to help your healers catch back up especially after a missed interrupt on Shadow Nova.

For some reason, feral charge doesn't work on drakes, so I'd advise against trying to DoT two targets. Valiona and Theralion, Bastion of Twilight The basics Although there are two dragons for this fight, you only engage them one at a time.

While attacking Valiona, you'll want to stay out of her breath attack which is easy, just run straight through her if she aims in your direction and dodge the spinning purple void zones that Theralion casts before he tags in. When fighting Theralion, you can pretty much ignore everything else though stay out of the void zones if they end up near melee.

Before Valiona tags in, she'll randomly breathe on a few parts of the room; don't be there when she does. The next level The hitboxes on Valiona and Theralion are so large that you can use on of my favorite tricks -- the zero-distance Feral Charge. Simply fight as normal and use FC whenever it comes off cooldown.

You'l move a step or two, keep hitting the boss, and get access to a free Ravage. Next week, World of Warcraft: Legion launches. I am extremely excited. As we launch date approaches, I find myself thinking back to the best and worst of times in WoW. By the way, the screenshots may or may not have anything to do with the stories. His mechanics were fair but also unforgiving and a single mistake could take down your entire group. You had to be on point, perfectly coordinated and making sure you cranked out every single shred of damage and healing your character was capable could muster.

I was with another guild back then, not Integrity, my current one. We raided Icecrown Citadel for months, overcoming every boss, farming Rotface and Festergut in both 10man and 25man modes for the best items. Slowly we made our way through the entire fortress and eventually came to the Lich King. It took us months to down the final baddie of the expansion, months of attempts and frustration and near kills. But then we did it, that one attempt where everything went beautifully, where no one died save at the end and we killed him, the cinematic hit and we all cheered.

I was so happy I posted it on Facebook. We had finally conquered the Lich King! Without the second tank to pick up the boss during the munching stage, Magmaw would turn on the next in line for highest threat aka aggro…me.

It became a point of frustration and eventually a running joke that the moment the tank took a bite I would instantly die. At the time, druids had a spell called Cower. We decided that when the munching time approached, I should stop doing damage and cower. I did and still died. Press the Damn Button! This is an Integrity story, but it started some time before I joined, though I had the opportunity to experience a sequel of this story. For this moment alone was I made. Look upon your death mortals and despair.

Now is the hour of twilight! And then they get a new magical button in the middle of the screen. They need to press it at the right time, before the boss unleashes its most powerful attack, to survive the blast. The boss charges up, the raid leader calls out for the button and most of the raid dies because they pressed it too late.

Press the button! When I came in, the group was attempting the highest difficulty at the time, Heroic, while we all waited for the next expansion.



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